They place you off of the ground, meaning they can be used to alleviate the cycle by avoiding some G rabs. Platforms introduce a new element to this cycle. Inkling has such a good neutral from this because she not only has great options, but she can also condition several options and positions at once. This cycle loops back and forth, and she can make the situation more complex with tools like tomahawk G rabs. This discourages shielding, and opens up more opportunities for aerials. When that happens, it becomes incredibly easy for her to find G rabs. She uses her aerial pressure to condition shielding, and eventually shielding in reaction to specific positional pressure. Inkling has a “cycle of conditioning” in a way. When this happens, try to limit her time to refill to next to none, or punish her for doing so. Inkling loses several options when her I nk tank is near empty. Watch for Inkling potentially using a turnaround BEFORE shielding. When shield pressuring in front of Inkling, she lacks strong out of shield options. Be careful where you put moves.ĭ T ilt can catch the dash in + dash out, which is strong in Inkling’s kit. Inkling’s d ash can low profile everything, except for Boomerang angled downward, but that is risky. Out of Shield Options: B A ir, N A ir, Grab, USmash. Kill Confirms: Booyah (UThrow > UAir), Roller > Smash Attack. Kill Moves: Bair, DAir, Splat Bomb, Smash Attacks. Neutral Moves: Aerials, Tilts, Jab, Grab.
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