![]() ![]() Progress has been slow, so far concluding only that Apple is sufficiently powerful to be subjected to closer regulation. In particular, Apple’s rules have raised the initial suspicion of self-preferencing and/or impediment of other companies. The Bundeskartellamt has initiated a proceeding against the technology company Apple to review under competition law its tracking rules and the App Tracking Transparency Framework. The German investigation began in June of last year. Apple antitrust probe extends to Italyīoth France and Germany have already opened antitrust investigations into this. In particular, Apple is accused of hurting rival ad platforms in order to boost business for its own App Store ad offers. In particular, it objects to the fact that Apple’s own apps don’t have to ask permission for tracking, enabling the iPhone maker to gather valuable data that is not available to third-party developers. If you say no (as most people do), then the apps are not allowed to use that system.įacebook and Instagram owner Meta was especially upset by this, predicting that the change in policy would cost it billions of dollars per year. Now, app developers must ask you if you want to allow that tracking. ![]() This changed with the introduction of App Tracking Transparency. This enabled developers to sell personalized ads within their apps, which bring in more revenue than generic ads. Previously, Apple was happy to allow apps to freely use anonymized tracking IDs to link ad delivery to website visits. This latest investigation may be new, but its topic is not: Italy is the third country to question the legality of Apple setting tougher privacy requirements for third-party apps than it does for its own apps … Apple exempt from App Tracking Transparency rules Just yesterday we learned that the European Union was ramping up its investigation into Apple Pay, and today Italy’s competition watchdog has announced an investigation into the company’s App Store privacy policies. So, question is, do you really need to UV Unwrap at least once? And is there a more quick and easy way to make a loaded texture to show up (not just in render mode)? In Gmax, you just drop or apply the (beforehand created) texture/material onto the object and it shows in the viewport.Another day, another Apple antitrust probe. Then I get it nicely applied in material and texture display mode. In addition, one can set the Coordinates (of the loaded texture) to UV. Only when doing this, I get the texture displayed in texture mode:Įdit mode -> face mode -> select face (or "A" for all faces) -> Mesh menu -> UV Unwrap -> Unwrap (and the texture activated in the UV Image editor). ![]() Now setting the Projection to Cube will give you an evenly applied texture in render mode, but not in the other 2 modes ( material and texture - texture shows still nothing).īut since render mode is a bit slow for controlling textures, it's not the best choice. > switching the display mode to material just shows you only the top with the texture (I know, the sides are "pulled down" versions), same for rendered, nothing at texture. Taking the default cube as an example: Material and texture loaded, Projection set to flat: Just creating a material, loading a texture on it and applying it doesn't do the job, right? Generel question: I have a "hard" time to make a texture show up on an object in the "view port". I've also included a "module" - tiny area wih already placed "armoire", so you can test my placeable, or your own, even if you cannot use Toolset.This same goes for animate a crate tutorial (packed the files for playtesting in NWN). Plc_a01.mdl put in Override folder will replace standard armoire, allowing quick tests. The Blender file with crate ready to export, texture, and UV Layout - so you can create your own texture for the crate. I've packed some files created in "export" tutorial. it'll work this same way, no matter, which version of Neverblender you want to install. Export works correctly in 1.29 so I removed old add-on.īoth tutorials and picture with information, how to remove an old add-on are O.K. I didn't have time to test both but they differ in way they are dealing with Aurora dummies. IMPORTANT! 2 New wersions af Neverblender are here. Creating simple tiles - (done - part 1,2,3,4 - finished for 1.29) Improving placeable (adding animation) - (done for 1.29, 2.0 needs some work)Ĥ. Creating (done) and exporting (done for 1.29, 2.0 needs some work) simple placeable -ģ. Installing Blender and Neverblender, simple explanation of Blender interface to get a newbie goingĢ. I intend to make series of tutorials for Neverblender and Blender. ![]() Sadly, there aren't many tutorials how to use it with Neverblender. Gone are the times, when it was difficult to use. Blender is a wonderful program and it is for free. ![]()
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