Each digit corresponds to the level of upgrade of the corresponding part. We prerender all combinations of SMASHER and assign it a code. Your SMASHER is dynamic NFT which means its metadata can be upgraded on-chain to equip your SMASHER with a gun, a booster, an armor, better wheels, etc… That’s the number of unique combination your SMASHER NFT can have already, and we’re just getting started! Once you have enough SMASHER Coins, you can upgrade your NFT SMASHER on-chain with new weapons, armor, wheels, etc and make it the perfect zombie killing machine. Each upgrade costs SMASHER Coins, an in-game ERC20 currency that you earn at the end of each level depending on the number of zombies you have killed. Once you have purchased a SMASHER, you can select it and access the garage where you can upgrade it. Our team will make sure to often mint and put on sale some new entry-level SMASHERs on the marketplace for new players to get started for cheap. Some are already upgraded and quite expensive and some are low-level and cheap. When you open the game, the first screen is the SMASHER marketplace, where you can buy and sell your SMASHERs from other players. The player will first need a SMASHER NFT to play the game. We have paid him 621.17 euros so far to originally design all you’re going to see next. We hired artist Robson Teixeira to create everything we’ll need for our game: smashers, garage, the upgradable elements and some elements of the game. The following Mood Board contains pictures courtesy of Earn To Die 2ĭesigning smashers, upgrades, backgrounds, etc… We propose to create a similar game where your car is a SMASHER NFT on-chain. It is inspired from the very popular Earn to Die 2 game that has more than 100M+ downloads on Android alone. The game is a 2D car game that will make you go from one point to another while smashing and killing zombies on your way. ZombieSmash! goes on sale today for $1.99 for iPhone and iPod touch running OS 3.0.You and your SMASHER have to cross over the USA to deliver an important package. The game is also helped by its original soundtrack which was composed by famed game music composer Chris Hülsbeck who scored many Commodore 64 games. In addition to the 31-night Campaign Mode, the Endless Siege and Sandbox modes lend towards the re-playability of this game when you just need to do some zombie smashing to relieve your frustrations. Besides the standard collection of guns, you're able to purchase land mines, grenades, wrecking balls, liquid nitrogen containers, and even a friggin' asteroid. The weapons can be purchased using the star points that you collect when defeating a zombie. In addition to your fingers, you can acquire over 20 special weapons from the in-game store. Picking up and smashing zombies together, or flicking them into the air only to see their bodies crumple on the ground is fantastically entertaining thanks to the rag doll "SplatterEngine" used in the game. The game features six "species" of zombies, each with their own skills and abilities. To defeat the undead masses players must use their fingers to flick and smash the zombies until they're un-undead. The game casts players as Joey, a lone survivor pit against a herd of writhing, unrelenting zombies. ZombieSmash! is a "Survival Comedy" game featuring undead-themed castle defense and entertaining, physics-based gameplay. I've been playing with a beta of Game Doctor's Zombie Smash! for three weeks now and I can honestly say it's the most fun I've ever had on my iPhone.
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